
A weapon that you guide after firing.
Aim for a pincer attack with your character!
A homing weapon where after firing, you control the bullet's trajectory with the stick.
Curve it towards evading enemies to efficiently land.

Synchro N
Blast Shape:Dome
The most standard wire. Two dome-shaped blasts go off at once, so use it to pincer opponents. The blasts send opponents flying diagonally back and upward.

Synchro S
Blast Shape:Dome
A wire that stuns opponents with its blasts. Very effective for stopping them in their tracks.

Synchro D
Blast Shape:Dome
Fires a powerful blast that takes down opponents in one hit. However, the effective radius is on the smaller side.

Synchro H
Blast Shape:Column
Fires a column-shaped blast. Can send opponents flying sideways.

One-By-One N
Blast Shape:Dome
Generates staggered dome-shaped blasts that go off in order.

One-By-One NL
Blast Shape:Dome
Since the blasts are large and linger for a long time, this is very effective against opponents with high ground level capabilities.

One-By-One V
Blast Shape:Column
Since the blasts stretch vertically, its anti-air effects are great. Ideal for shooting down opponents in the air.

One-By-One H
Blast Shape:Column
Its blasts stretch out and become columns, sending hit opponents flying sideways. Generates staggered blasts that go off in order.

Sealing C
Blast Shape:Dome
Blasts occur raised slightly off the ground. Use against jumping opponents. Blasts are staggered and go off in order.

Sealing H
Blast Shape:Column
A wire that unleashes a column-like blast that throws opponents it hits sideways. The blasts stretch up and down, making them capable of hitting opponents on the ground.

Delayed NL
Blast Shape:Dome
This wire features a delay between when the fire button is pressed and when the blasts occur. Use this while reading the enemy's moves. Two blasts go off at different times.

Delayed V
Blast Shape:Column
Of the wires that have delays in timing from launch to explosion, this one sends opponents flying sideways with a column-like blast.

Methuselah N
Blast Shape:Dome
This wire's cruising time is extremely long, so use it to put pressure on opponents. However, speed is slow and power is on the lower side.

Methuselah D
Blast Shape:Dome
Of the Methuselah type wires with long cruising times, this one has blasts strong enough to take down opponents in one hit. However, the blast radius is on the smaller side.

Automatic VL
Blast Shape:Column
No matter the distance from opponents, this type automatically explodes in front of them. Geared toward those who want to concentrate on non-wire operations. Blasts stretch high and upward, lingering for a long time.

Automatic G
Blast Shape:Column
Its column-shaped blats stun opponents, sending them flying sideways.

Automatic T
Blast Shape:Dome
A special weapon that pulls in opponents toward players. Its blasts are dome shaped.

Automatic Twin N
Blast Shape:Dome
Of the wires that automatically explode, this one generates one dome-shaped blast in front of and one behind opponents.

Automatic Branch V
Blast Shape:Column
Of the wires that automatically explode, this one has blasts that split into a V shape.

Automatic Aero F
Blast Shape:Dome
Of the wires that automatically explode, this one has blasts that explode in the air. Use this against jumping opponents.

Slug NL
Blast Shape:Dome
This wire's speed is slow and automatically explodes, making it difficult to directly land. When used together with other weapons, it can play an active role in chasing down opponents through staggering.

Slug D
Blast Shape:Dome
Of the wires that automatically explode, this one has blasts strong enough to take down opponents in one hit. Has immense power, but it's difficult to land them.

Geo Spark V
Blast Shape:Column
Generates three column-shaped blasts on the ground lined up horizontally in front of you. Good for defending against approaching opponents on the ground. Range cannot be adjusted, but attack power is on the higher side.

Aero Flash N
Blast Shape:Dome
Generates three dome-shaped blasts in the air lined up horizontally in front of you. Good for defending against approaching opponents in the air. Range cannot be adjusted, but attack power is on the higher side.