
The weapon that makes up the base of your attacks.
Let loose a barrage straight ahead!
The main weapon that attacks straight ahead.
Compared to other weapons, it plays a key role in attacks thanks to it's superior rapid firing.

Rapid Gun
Range:Medium
Normal Shot:Rapidly fires 8 bullets straight ahead.
Charged Shot:Fires a single bullet with slight homing capabilities at a slow speed. Put pressure on opponents by firing before a normal shot.

Split Gun
Range:Medium
Normal Shot:Fires bullets with high homing capabilities that break up into multiple shots.
Charged Shot:Bullet size, range, attack power, and homing capability are all slightly increased. However, recoil becomes slightly stronger.

Shotgun
Range:Close
Normal Shot:Range is short, but can take down opponents in one shot.
Charged Shot:While charging takes a little time, the power is high. Range is increased.

Lightning Gun
Range:Far
Normal Shot:Fires a long-range, high-speed bullet. Can take down opponents with one hit at close range.
Charged Shot:Speed and attack power increase, but range is shortened.

Explosion Gun
Range:Far
Normal Shot:Shoots enemies from the air and explodes upon impact. Entangle your opponents well with this.
Charged Shot:Time spent in mid-air decreases. Use it at the right moment.

Disrupter Gun
Range:Medium
Normal Shot:Fires shots that scatter out straight ahead, creating a blast wall.
Charged Shot:Fires a single bullet, generating a very large blast that lingers for a long time.

Rush Gun
Range:Close
Normal Shot:Fires continuously at close range while you are on the quick move.
Charged Shot:Fires bullets with enough power to take down far-range opponents in a short time. However, there will be some slight recoil.

Pliers Gun
Range:Medium
Normal Shot:Fires to the left and right and can pincer attack opponents.
Charged Shot:Fires one high-speed bullet straight ahead. Fire a normal shot first and block the opponent's escape route, then hit them with this.

Triple Gun
Range:Medium
Normal Shot:Fires three bullets at a time horizontally. The bullets are shot out parallel to each other, staying at the same spacing.
Charged Shot:Attack power, range, and homing capability increases. However, be aware that the recoil is strong.

Parabola Gun
Range:Medium
Normal Shot:Fires two shots horizontally three times in a row. Shots head toward opponents in a slight arch. Can disable opponents from jumping.
Charged Shot:Attack power, range, and homing capability increases. However, recoil becomes longer.

Crunch Gun
Range:Close
Normal Shot:A close range type of Split Gun. Bullets fired are split up and quickly converge. Mainly useful in close range combat.
Charged Shot:The trajectory is like that of a normal shot, and in exchange for low homing capability, it fires far range bullets. Perfect for putting pressure on opponents.

Stalker Gun
Range:Medium-Far
Normal Shot:Bullet speed is slow, but bullets are fired straight ahead two at a time in a V shap with high homing capability. Relentlessly chase down enemies with this.
Charged Shot:Fires one bullet with higher homing capability. It might be hard to escape from this.

Spider Gun
Range:Medium
Normal Shot:Fires into the air straight ahead, splitting into five and spreading radially like a net toward opponents. Suppress your opponents from above.
Charged Shot:Time spent in the air is short, and in exchange for a speed increase, the angle of the radial spreading decreases. These will feel like fastballs for those used to normal shots.

Squeeze Gun
Range:Close-Medium
Normal Shot:Fires eight medium-range bullets that gradually pull opponents toward you.
Charged Shot:Fires one bullet that generates a blast and sends hit opponents flying up slowly.

Tractor Gun
Range:Far
Normal Shot:A moderately long-range gun. Shoots out a laser with higher homing capability, however bullet speed is slow.
Charged Shot:Fires a bullet with increased power to pull opponents it hits in, and has the highest bullet speed level. Its tricky movement makes it difficult for opponents to read.

Quad Beam Gun
Range:Far
Normal Shot:Fires four lasers in a staggered manner that gradually increase in speed. Has some homing capability, and is more effective when there is distance away from the enemy.
Charged Shot:Fires one slow homing bullet that disappears once. Firing a charged shot first to put pressure on opponents, then following up with normal shots could be effective.

Bahamut
Range:Far
Normal Shot:A shot with a beautiful trajectory. Its long homing laser fires slowly like a soaring dragon. The trajectory expands, so the left and right hit range is widened.
Charged Shot:Fires a medium-long range homing laser that's faster than normal shots. Attack power is low, but it can slightly stun opponents.

Radial Laser Gun
Range:Medium
Normal Shot:A gun that fires lasers in four directions diagonally. Somewhat weak for forward facing barrages, but firing this with your back against a wall will cause lasers fired behind you to bounce off the walls into unpredictable directions, so you can toy with opponents. It has good range and also powerful.
Charged Shot:Fires a bullets that quickly explode at a very short range, creating blasts that linger. Bullet speed is slow, but homing capability is high, so you can stop opponents from approaching in front of you.

Spiral Gun
Range:Medium
Normal Shot:Fires two sine wave-like lasers that intertwine and head toward opponents.
Charged Shot:Fires vertical sine wave-like lasers with increased amplitude. Makes it easier to deal with opponents coming at you from the air.

Reflecting Laser Gun
Range:Far
Normal Shot:Fires forward slow lasers that reflect off walls in three directions. Barrages linger for a long time, so use this to send opponents into disarray.
Charged Shot:Fires upwards, making for a laser shot that heads toward opponents.

Surprise Attack Gun
Range:Medium
Normal Shot:Fires a vanishing bullet diagonally and upward to the right at medium range. The bullet has homing capability and splits into 5 after a fixed time.
Charged Shot:Fires diagonally and upward to the left, and it takes longer to split.

Freeze Gun
Range:Medium
Normal Shot:Fires intermittently at medium range. While not strong, it can stun hit opponents for a long time.
Charged Shot:Fires two staggered bullets with slight homing capability at a slow speed. With a slightly longer range than normal shots, pressure can be placed on opponents by firing befor normal shots.